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Old Feb 26, 2008, 11:51 AM // 11:51   #1
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Default Anything in GW that you don't want to see in GW2?

Is there anything in GW now, that you wouldn't want to see in GW2? Just wondering...

I definitely won't buy GW2 if it still has loot scaling that really took a big part of the fun away for me.
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Old Feb 26, 2008, 12:24 PM // 12:24   #2
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in my point of view gw needs a better way on the big subject of trading. i would like to see somethink like other rpg games like wow the acton house which is very helpful.in addition i would like to see somethink different on the characters. i mean the is very easy to reach lvl 20 so gw has a lot of noobs. for example someone can see a build on wiki and then in 5 hours he can make a lvl 20 char to start farming!!! and every farming spot is screwed.
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Old Feb 26, 2008, 12:31 PM // 12:31   #3
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Quote:
Originally Posted by Dark Kal
Is there anything in GW now, that you wouldn't want to see in GW2? Just wondering...
Stupid people, but thats asking to much.
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Old Feb 26, 2008, 12:43 PM // 12:43   #4
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Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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Old Feb 26, 2008, 01:02 PM // 13:02   #5
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Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit.
Seconded, Guild War's original advertising was that "Your skill would be your legend, not the amount of time played", that is to say grinding for elite equipment would make minimal impact over simply having the skills and knowledge.

Which was true for the first 3 games, AL 80 armour and level 20 was achievable by anyone, prestige armour added no benefit. EotN and the update to add faction skills to NF and Factions changed that, people who grind for reputation now had a tangible advanatge, even worse in Factions given that you had to play PvP to earn PvE skills, which makes no sense, PvP players can't use them, while PvE players are at a disadvantage

Last edited by RyuujinZERO; Feb 26, 2008 at 01:05 PM // 13:05..
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Old Feb 26, 2008, 01:09 PM // 13:09   #6
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PvE only skills..
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Old Feb 26, 2008, 01:11 PM // 13:11   #7
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Titles. They can go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO themselves in the ass with a rusty iron club for all I care.
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Old Feb 26, 2008, 01:12 PM // 13:12   #8
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I don't want to have 5 mules and a full storage
Auction House please !!! ^_^
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Old Feb 26, 2008, 01:13 PM // 13:13   #9
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Stupid overpowered PvE only skills. Seriously.
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Old Feb 26, 2008, 01:46 PM // 13:46   #10
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Hmmmmmm things i don't wanna see in GW2 let me think.
Hmmmmmm i know don't want Persistence just give us the old GW1 Instance system.
And no endless grind or in other words no uber titles that show how much time you spent grinding them to max.
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Old Feb 26, 2008, 01:55 PM // 13:55   #11
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1) towns like kaining center: very nice towns but too much lag
2) useless minipets
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Old Feb 26, 2008, 02:03 PM // 14:03   #12
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Quote:
Originally Posted by moutsos
in my point of view gw needs a better way on the big subject of trading. i would like to see somethink like other rpg games like wow the acton house which is very helpful.in addition i would like to see somethink different on the characters. i mean the is very easy to reach lvl 20 so gw has a lot of noobs. for example someone can see a build on wiki and then in 5 hours he can make a lvl 20 char to start farming!!! and every farming spot is screwed.
I agree 100000% AUCTION HOUSE AUCTION HOUSE AUCTION HOUSE!!!!!
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Old Feb 26, 2008, 02:10 PM // 14:10   #13
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PvE Only skills, titles, rewarding grind over skill.

And I want auction house, of course.
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Old Feb 26, 2008, 02:10 PM // 14:10   #14
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Having to make 10 different characters to play in all 10 professions.

I'd rather make the characters chango primary profession and armor (make the armor of each profession only euippable by characters of that profession, and remove it when the character changes professions)

That way we would be able to make one character of each race and learn everything with it.
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Old Feb 26, 2008, 02:26 PM // 14:26   #15
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heroes......
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Old Feb 26, 2008, 02:32 PM // 14:32   #16
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Don't want different characters...make one able to learn all professions.

Don't want loot scale bull$hit that ruined PvE for me so now only PvP

Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.

No skill unlock packs.
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Old Feb 26, 2008, 02:36 PM // 14:36   #17
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1. Ursan or any PvE skills, they stink....honestly

2. Titles

3. Loot Scaling

4. Grind (see 2)

5. Inscriptions

I would have to seriously consider spending my money on something else if any of the above are implemented in GW2.


Edit*

6. Tomes

Last edited by Angelic Upstart; Feb 26, 2008 at 02:40 PM // 14:40..
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Old Feb 26, 2008, 02:39 PM // 14:39   #18
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I would not like to see Distracting Shot in GWII.
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Old Feb 26, 2008, 02:50 PM // 14:50   #19
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I don't want to see a handful of max damage stats like 15^50. I want a higher limit set on damage and upgrades that are on boss mobs at the end of missions and very hard to get to and only a handful of skilled players/guilds will get to them.

Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.

No skill unlock packs.

Don't want to see One character plays all characters. If you want to play a different character you BUILD UP a different character just like it is now.

2) useless minipets

Don't want the ability to "run" people through the content. Create locked doors or mandatory missions and they must be able to touch something before moving onto the next area thus preventing them from standing in a safe spot while a runner runs thru the content.

Don't want the assassin class, they do not fit into the fantasy world, theif yes, assassin no. Assassins suk anyways.

Don't want the mesmer class, change to enchanter and add abiliteis to charm creatures/humans and make them their pets during battles. The EQ chanter was the best, great for buffs and energy gain boosts.
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Old Feb 26, 2008, 02:56 PM // 14:56   #20
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Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
Yeah.

I would like to add PvE skills.


Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction.

I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up.
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