Feb 26, 2008, 12:24 PM // 12:24
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#2
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: nak
Profession: W/R
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in my point of view gw needs a better way on the big subject of trading. i would like to see somethink like other rpg games like wow the acton house which is very helpful.in addition i would like to see somethink different on the characters. i mean the is very easy to reach lvl 20 so gw has a lot of noobs. for example someone can see a build on wiki and then in 5 hours he can make a lvl 20 char to start farming!!! and every farming spot is screwed.
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Feb 26, 2008, 12:31 PM // 12:31
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#3
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Dark Kal
Is there anything in GW now, that you wouldn't want to see in GW2? Just wondering...
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Stupid people, but thats asking to much.
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Feb 26, 2008, 12:43 PM // 12:43
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#4
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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Feb 26, 2008, 01:02 PM // 13:02
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#5
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Ascalonian Squire
Join Date: Jan 2008
Guild: [Argh]
Profession: R/D
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Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit.
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Seconded, Guild War's original advertising was that "Your skill would be your legend, not the amount of time played", that is to say grinding for elite equipment would make minimal impact over simply having the skills and knowledge.
Which was true for the first 3 games, AL 80 armour and level 20 was achievable by anyone, prestige armour added no benefit. EotN and the update to add faction skills to NF and Factions changed that, people who grind for reputation now had a tangible advanatge, even worse in Factions given that you had to play PvP to earn PvE skills, which makes no sense, PvP players can't use them, while PvE players are at a disadvantage
Last edited by RyuujinZERO; Feb 26, 2008 at 01:05 PM // 13:05..
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Feb 26, 2008, 01:09 PM // 13:09
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#6
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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PvE only skills..
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Feb 26, 2008, 01:11 PM // 13:11
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#7
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Titles. They can go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO themselves in the ass with a rusty iron club for all I care.
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Feb 26, 2008, 01:12 PM // 13:12
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
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I don't want to have 5 mules and a full storage
Auction House please !!! ^_^
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Feb 26, 2008, 01:13 PM // 13:13
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#9
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Always Outnumbered
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Stupid overpowered PvE only skills. Seriously.
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Feb 26, 2008, 01:46 PM // 13:46
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#10
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Lion's Arch Merchant
Join Date: Nov 2006
Location: The Netherlands
Profession: N/
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Hmmmmmm things i don't wanna see in GW2 let me think.
Hmmmmmm i know don't want Persistence just give us the old GW1 Instance system.
And no endless grind or in other words no uber titles that show how much time you spent grinding them to max.
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Feb 26, 2008, 01:55 PM // 13:55
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#11
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Academy Page
Join Date: Jun 2006
Profession: Mo/E
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1) towns like kaining center: very nice towns but too much lag
2) useless minipets
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Feb 26, 2008, 02:03 PM // 14:03
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#12
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by moutsos
in my point of view gw needs a better way on the big subject of trading. i would like to see somethink like other rpg games like wow the acton house which is very helpful.in addition i would like to see somethink different on the characters. i mean the is very easy to reach lvl 20 so gw has a lot of noobs. for example someone can see a build on wiki and then in 5 hours he can make a lvl 20 char to start farming!!! and every farming spot is screwed.
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I agree 100000% AUCTION HOUSE AUCTION HOUSE AUCTION HOUSE!!!!!
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Feb 26, 2008, 02:10 PM // 14:10
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#13
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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PvE Only skills, titles, rewarding grind over skill.
And I want auction house, of course.
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Feb 26, 2008, 02:10 PM // 14:10
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Having to make 10 different characters to play in all 10 professions.
I'd rather make the characters chango primary profession and armor (make the armor of each profession only euippable by characters of that profession, and remove it when the character changes professions)
That way we would be able to make one character of each race and learn everything with it.
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Feb 26, 2008, 02:26 PM // 14:26
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#15
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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heroes......
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Feb 26, 2008, 02:32 PM // 14:32
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#16
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Don't want different characters...make one able to learn all professions.
Don't want loot scale bull$hit that ruined PvE for me so now only PvP
Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.
No skill unlock packs.
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Feb 26, 2008, 02:36 PM // 14:36
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#17
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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1. Ursan or any PvE skills, they stink....honestly
2. Titles
3. Loot Scaling
4. Grind (see 2)
5. Inscriptions
I would have to seriously consider spending my money on something else if any of the above are implemented in GW2.
Edit*
6. Tomes
Last edited by Angelic Upstart; Feb 26, 2008 at 02:40 PM // 14:40..
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Feb 26, 2008, 02:39 PM // 14:39
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I would not like to see Distracting Shot in GWII.
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Feb 26, 2008, 02:56 PM // 14:56
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#20
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Forge Runner
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Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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Yeah.
I would like to add PvE skills.
Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction.
I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up.
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